Lara animates well, but there is almost a full second of lag between when she stops moving after letting up on the controller. The controls are also stilted and difficult to manage. In most cases the puzzles have been simplified to an extreme, with all the objects needed to progress placed right in front of the gate they're needed to unlock (i.e. In the PS2 version some of the bigger areas have been consolidated or shrunken, while smaller hallway areas have been elongated to mask mid-level loads. The PS2 version features smaller levels and a more streamlined puzzle-solving process, but the story and level progression is identical to the other versions. Lara's animations are also more mechanical and robotic on the Wii, making it a good deal more difficult to control her. It's a nice thought, but the puzzles have been sprinkled in haphazardly throughout levels and never feel like more than a shallow distraction. There are several unique mini-games in the Wii version using motion control to rotate panel pieces and operate levers. The Wii version also uses IR for aiming during combat, but this is mostly irrelevant given the game's lock-on system. If the camera is jittery and tough to control on the PS3 and 360, mapping it to the d-pad makes it even less precise and responsive. The Wii version of the game controls similarly to the PS3 and 360 versions of the game, except the camera controls are now mapped to the d-pad. Lara's animations are terrifically detailed but they'll frequently go on for a split second after you've let go of the analog stick, which can occasionally send her tumbling off of narrow ledges (a frustratingly familiar experience for long time Tomb Raider fans). The camera feels sluggish and is prone to frame dropping during sudden moves, but this happens in both versions. You'll have to move the camera almost constantly to get a full view of the environment and determine where to move next. You move Lara with the left analog and control the camera with the right analog stick. In terms of control the PS3 and 360 versions work the same. While the bulk of the in-game features are identical across all platforms, the addition of achievements might be enough for some hardcore gamers to go with the 360 version. The PC version doesn't support achievements either. The PS3 version doesn't currently support Trophies. Each puzzle has three levels of hints, and purists can choose to ignore them or use them sparingly. There's also a terrific hint system that players can use if they get stuck and aren't sure how to progress. Crystal Dynamics has implemented an admirable system for players to customize their own difficulty settings, from enemy strength, ammo capacity, damage to Lara, and the time you'll have to make last second jumps from collapsing platforms. Content and Control Underworld is a single player game with a heavy focus on story across all versions. The PS2 version sells for $29.99 as well. The PC and Wii version can be had for $29.99. The PS3 and 360 versions retail for $49.99. Price Point Eidos has priced Tomb Raider: Underworld aggressively on all platforms. So you're ready to jump back into the dank caverns with Lara but aren't sure which version to go with? Keep reading to find out all the key differences between the 360, PS3, PC, Wii, and PS2 versions of the game. You can find Jack DeVries review of the Wii version here. For more on the game read Jeff Haynes' review of the 360 version, the PS3 version, and the PC version. Tomb Raider: Underworld continues the story of Legend, following Lara on a journey to discover the truth behind her long-lost mother's disappearance. After a terrific reboot of the franchise with Tomb Raider: Legend and the subsequent remake of the original in Tomb Raider: Anniversary, Eidos is back with another installment in the ongoing saga of Lara Croft. After a brilliant debut, the franchise has struggled mightily to remain competitive with the league of games quick to build on its legacy. Games as diverse as Portal and Prince of Persia can find some antecedent in the original formula laid out by Core Design. It flew in the face of most popular gaming conventions of the time, providing a ponderous and open-ended experience built around the pleasures of movement in a virtual space. The original Tomb Raider remains a landmark achievement in game design.
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